Flagship · Coming Soon
Resonant Worlds
Our flagship saga. Colliding realms and the champions who shape them. Bend reality and lead your faction to victory, as the walls between worlds collapse.
Visit the site →
Ruptured StudiosIndependent tabletop & card game studio
We make art-forward tabletop and card games that welcome every player. Easy to learn, deep to master.
Works
We have more worlds in our heads than we could ever build at once. Each one is its own universe. Here's what's taking shape.
Flagship · Coming Soon
Our flagship saga. Colliding realms and the champions who shape them. Bend reality and lead your faction to victory, as the walls between worlds collapse.
Visit the site →
New World
Amphibious legions march from flooded gates, armored in coral and steel. Slow to strike and hard to remove, when rivers rise, empires fall.
In Development
Another world moving from sketch to system in the workshop. Its name is still under wraps. Follow along to hear it first.
Reveal pending
Who we are
A tight-knit studio of creators with outsized ambitions, building the games we always wanted to play. Together, our team brings decades of combined experience in game design and visual storytelling.
We take cues from the studios we admire, then try to go one better. We move fast and sweat the details, and we playtest with our harshest critics, not just our fans.
"We'd rather make one world worth keeping than ten worth forgetting."
Our stance
We're here for the long haul, building worlds, and the communities around them, that people come back to in real life.
Modern tools help us work faster, not replace us. Final artwork is human, start to finish.
We run the numbers and playtest until a game holds up. It ships when it's ready.
Players aren't consumers, they're our inspiration and collaborators.
The people who build our worlds are credited for the work they make. Always.
Now building our community
Ruptured builds with its community, not for it. If one of these sounds like you, let's talk.
Our earliest artists shape more than single cards. They'll set the house style for our first games and grow with the studio as our worlds, and our community, expand.
I make art →If you love getting your hands on a game before anyone else, help us break ours before they reach the table. You'll tell us what's off, and collect the worlds you helped shape.
I play & collect →You've built a real audience in tabletop and card games. Partner with a young studio now, while there's still a ground floor to get in on.
Let's collaborate →Keep in touch
Artist, player, press, producer, or just curious? We read every message, and you'll always get a real reply.
Prefer to just follow along?
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